Even though I haven't yet done the other tutorials in the Lighting & Rendering 2 set, I wanted to complete this one as it may be useful to me currently for my Adaptation B project. I can see how it may provide some interesting effects with what I am currently doing in Maya for my other project. It was useful seeing that instead of importing a really high poly mesh from Mudbox into Maya, a displacement map can be used in certain situations.
No comments:
Post a Comment