I tried to play with the idea that the objects become 'agitated' when certain phrases or words are said...to morph the orb I used a sine deformer. I also grouped the orb and the deformer and animated the position and rotation of the group. This was created using Mental Ray for now, but once I have access to Arnold again I'd like to see how this sort of thing works using the crystal/glass shader I used on my Crystal experiment along with some other materials. I think it may also be interesting to see what other effects I may be able to add in AE to enhance it, but I do not want to overcomplicate things or 'decorate' it too much.
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Wednesday, 22 November 2017
Minor Project: Orb Test #1
For this experiment I wanted to see how it would look if I tried to include my textures/objects in a real photograph. Obviously this isn't perfect as I just found some images online so the perspective isn't completely correct, but I think it looks interesting. I also realised after I rendered it that I accidentally used a black and white version of my image in the reflection on the orb (I was experimenting both with colour and black & white...the still image uses the coloured version) but for this test I just left it. In AE I added in some motion blur onto the orb as it morphs.
I tried to play with the idea that the objects become 'agitated' when certain phrases or words are said...to morph the orb I used a sine deformer. I also grouped the orb and the deformer and animated the position and rotation of the group. This was created using Mental Ray for now, but once I have access to Arnold again I'd like to see how this sort of thing works using the crystal/glass shader I used on my Crystal experiment along with some other materials. I think it may also be interesting to see what other effects I may be able to add in AE to enhance it, but I do not want to overcomplicate things or 'decorate' it too much.
I tried to play with the idea that the objects become 'agitated' when certain phrases or words are said...to morph the orb I used a sine deformer. I also grouped the orb and the deformer and animated the position and rotation of the group. This was created using Mental Ray for now, but once I have access to Arnold again I'd like to see how this sort of thing works using the crystal/glass shader I used on my Crystal experiment along with some other materials. I think it may also be interesting to see what other effects I may be able to add in AE to enhance it, but I do not want to overcomplicate things or 'decorate' it too much.
I'm sure I've shared this with you before... but in light of this test, I'm sharing it again... this is probably my favourite piece if work a student of ours has made (though Tom was a graduate when he was commissioned to create this music video for Collectress...)
ReplyDeletehttps://vimeo.com/112996987
Yes you have :) I actually have it in my interim crit presentation...I like how the CGI elements look in a real image so I wanted to try to imitate that and animations like The Node so I can see if I can accomplish something similar then use it in my own way later down the line
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