Wednesday, 3 January 2018

Minor Project: YPGTTO Showreel Version 1

I've begun putting together some clips to create a showreel for YPGTTO. Even though I did more than texturing and compositing on this, I tried focus mostly on those roles in my showreel. Some clips are progression shots, showing how the scene looked before texturing, after texturing, and fully rendered/composited. For any other shots, I tried to select portions of the film that I was more involved with in regards to adding sign text, texturing, compositing, 3D modelling, and/or digital set building. It took me a while to put together some clips to show the different stages, so this is just my first edit so far. I plan on trying out a few other edits using different parts of the music recording and possibly trying some other royalty free music.

 

Tuesday, 2 January 2018

Personal Work: Portrait Speedpainting w/ Animated Effect

The other day I created a quick speedpainting and I decided to use it to try out some effects from the app, Werble. It's not my favourite drawing, but I enjoyed making it and playing around with some animated effects.

Minor Project: Ice 001-006 Re-Renders

Since my original ice material tests and experimenting with labels, I wanted to quickly return to my ice materials and render them so they are consistent with my other materials in preparation for the Minor Project hand-in. Some of the settings needed to change slightly to give a similar appearance due to the difference in lighting and the scale of the objects. I did discover that using atmosphere can affect how the ice texture looks due to the transparency.






Monday, 1 January 2018

Minor Project: Dissolve Test on Animated Orb

I decided to quickly render out a short animation where the orb and the camera are moving so I can better determine if the the CC Particle Systems II and Turbulent Displacement effects would work for a bleach/dissolve effect. Although the orb isn't really changing shape, it seems like this should work with the animated objects as long as I spend time key-framing the emitter properly and am wary of how much movement I create in Maya. I may still do a quick test with some displacement maps on it just to see how this effect would cope. This may even be useful depending on what I decide to do for transitioning between the different objects/materials.

Minor Project: Voiceover Reverb Tests #1-6

I've returned to my voiceover so I could remove some of the background noise and overall make my voiceover sound more cohesive even though it contains chunks from different recordings. I selected various noise samples from my exported edit and used the Noise Reduction (process) tool a few times to remove unwanted humming and static. I found this in itself evened out the voiceover a bit since the sound of the humming is no longer audible, so any harsh changes from one recording to another isn't as noticeable (I hope at least).



I then used this base to experiment with different types of reverb. I want to experiment with some other effects and echoes to see what sort of qualities I can bring to my voiceover if I want. I suspect I won't choose any effects for sure just yet, since I'm unsure if I want to go for a sort of dreamy quality as it's in an imaginary mind-space or if I want it to be more of a regular voiceover. I also think there are some interesting in the 'Audio Type' selection under 'Dialogue' so I plan to play around with that as well. Here are some of the reverb tests that I've made so far after cleaning up my voiceover edit.