Saturday, 30 December 2017

Minor Project: Bone 001-010

Here are some of the tests I did for the bone material. For now, I used an image of a sponge (different for what I used for my sponge texture), but I'm going to look at other image files I could use instead but I thought it was a reasonable start. I played around with some subsurface scattering to give it a more organic feel. Again I didn't want to be too literal with the portrayal of vertebrae, so I was allowing the material to be more bone-like than bone itself. Out of these I prefer 007 and 009 but I'm not completely satisfied with these yet so I will continue to work on them.











Minor Project: Material Influence Map #2

As I wanted to work a bit on some bone materials, I had a look at some reference. I looked a lot at the internal structure of human bone, especially bones that were afflicted with Osteoporosis. I did this because those who suffer from Anorexia are often diagnosed with Osteopenia or Osteoporosis due to the lack of nutrients, causing bone density to decrease.

Friday, 29 December 2017

Minor Project: Voiceover Draft #1

After a few more sessions in the sound booth, I've managed to record a few voiceover takes that I could use to piece together my final voiceover. I've spent a while going over which chunks of audio I like the most, and pieced them together in one recording. I am not finished with it yet, I still need to go back, remove some background noise since some clips are inconsistent with the other clips, readjust the pitch and volume, and adjust a few other things.


This part of my project has been a real challenge for me as it is again far out of my comfort zone, but I wanted to share my progress with it since it's going to be part of my film eventually. I also feel that everything will feel more cohesive once I add in an overall soundscape, other sound effects, and reverb. Again, it is not completed yet but here is what I've put together so far.

Thursday, 28 December 2017

Personal Work: Abstract Dream Forest Speedpainting


Minor Project: After Effects Autotrace & Reshape Attempt #2

For this attempt, I ended up auto tracing only one frame then I animated the points by hand so they would jump around less (I did this for both the orb and the crystal). I only animated it on 25 frames so the transition is quite short, I time stretched the clip so it didn't feel like it flew by so quickly. This result is better than my first attempt, but it is still not as good as I'd like it to be. However, I know that if I spent more time adding more keyframes and if I adjusted some things in Maya, it would be improved. Since I'm not sure if I'll use this sort of morphing just yet I think I'm going to move on for now but I think it was a useful thing to experiment with.