Today I continued to add some texture to my Alberto Giacometti sculpt. I also moved around some parts of the face to try and make it look more like how I wanted and I began adding some paint to the model.
Showing posts with label High Poly. Show all posts
Showing posts with label High Poly. Show all posts
Tuesday, 21 February 2017
Tuesday, 14 February 2017
Autodesk Mudbox: Alberto Giacometti Sculpt (Progress) & Importing Reference Images
Today we continued working on our sculpting. I wanted to continue adding details to make my model look more like it's been made out of clay. I found the pinch tool helpful to make the edges on certain ridges sharper. We also learned how to import files as image planes to use for references while sculpting. I did not like how the image planes worked as much in Mudbox as it does in Maya, but it does the job.
Tuesday, 24 January 2017
Autodesk Mudbox: Importing & Exporting
Today we learned a bit more about importing and exporting files to and from Mudbox. Todays tutorial was a bit of a struggle, not because of the content we were learning but because Mudbox continuously crashed which made it difficult to make progress and follow along with the lesson. Despite this, I did my best to do some quick sculpting and painting so I could try exporting back into Maya and exporting/importing files with Photoshop. I didn't run into any problems with that and I was able to get a barcode onto my robot using Photoshop, although it came in slanted and I didn't have time to fiddle around with it too much. I found this lesson as useful as I could considering how slow Mudbox was being. I struggle a lot with getting things to look smoothed out or to create even, hard edges but I'm hoping I'll get the hang of it as I practice. I also wonder if ZBrush would be better for this and if it'd be worth seeing if there is a trial or something so I can give it a try. I've also exported the robot as a turnaround just so I could see how that works.
Tuesday, 17 January 2017
Autodesk Mudbox: Introduction
I was very excited to learn about Mudbox because I've heard how useful it is for texturing and because I feel it may prove to be useful for my project since I want to create a very detailed model. I found it a little frustrating at first because I found things became strangely blocky very easily but I know it is the first time I've used it and it'll take a while to get used to it. I look forward to experimenting more with it.
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