Showing posts with label High Poly. Show all posts
Showing posts with label High Poly. Show all posts

Tuesday, 21 February 2017

Autodesk Mudbox: Alberto Giacometti Sculpt Progress II

Today I continued to add some texture to my Alberto Giacometti sculpt. I also moved around some parts of the face to try and make it look more like how I wanted and I began adding some paint to the model.


Tuesday, 14 February 2017

Autodesk Mudbox: Alberto Giacometti Sculpt (Progress) & Importing Reference Images

Today we continued working on our sculpting. I wanted to continue adding details to make my model look more like it's been made out of clay. I found the pinch tool helpful to make the edges on certain ridges sharper. We also learned how to import files as image planes to use for references while sculpting. I did not like how the image planes worked as much in Mudbox as it does in Maya, but it does the job.



Tuesday, 24 January 2017

Autodesk Mudbox: Importing & Exporting

Today we learned a bit more about importing and exporting files to and from Mudbox. Todays tutorial was a bit of a struggle, not because of the content we were learning but because Mudbox continuously crashed which made it difficult to make progress and follow along with the lesson. Despite this, I did my best to do some quick sculpting and painting so I could try exporting back into Maya and exporting/importing files with Photoshop. I didn't run into any problems with that and I was able to get a barcode onto my robot using Photoshop, although it came in slanted and I didn't have time to fiddle around with it too much. I found this lesson as useful as I could considering how slow Mudbox was being. I struggle a lot with getting things to look smoothed out or to create even, hard edges but I'm hoping I'll get the hang of it as I practice. I also wonder if ZBrush would be better for this and if it'd be worth seeing if there is a trial or something so I can give it a try. I've also exported the robot as a turnaround just so I could see how that works.


Tuesday, 17 January 2017

Autodesk Mudbox: Introduction

I was very excited to learn about Mudbox because I've heard how useful it is for texturing and because I feel it may prove to be useful for my project since I want to create a very detailed model. I found it a little frustrating at first because I found things became strangely blocky very easily but I know it is the first time I've used it and it'll take a while to get used to it. I look forward to experimenting more with it.