Tuesday, 29 August 2017
YPGTTO: The Cello District - Fish Test #1 & Shots 1 & 2
So I've begun working on the The Cello District's environment animation. Luckily I have some swim cycles so the character animation looks at least a little less blocky and awkward. I've also had a play with how the fish work since they were set up by others on the YPGTTO team (Emily Clarkson & Ethan Shilling). I think I'm at least starting to learn how it all works (they tend to get glitchy and weird when they first materialise), hopefully by the time we reach the character animation I'll have a better grasp on here. But here is a test fish animation and the first two shots for the Cello District...more coming soon.
Friday, 25 August 2017
YPGTTO: Viola District - Environment Animation (All Final Playblasts)
I've been quiet on my blog for a while, and that is because I've been hard at work to test out the animation pipeline (for the environment at least) for YPGTTO. I've been given the 'District Lead' role for The Violin, Viola, and Cello Districts. First I worked on The Viola District...so here are the combined playblasts (with bits of compositing and VFX in After Effects). The character animation is only roughly blocked in so that part of the animation is not complete, but I'm happy with how it turned out even just as playblasts. Some stills of what the animation will look like is included below.
Tuesday, 8 August 2017
YPGTTO: Texturing - The Horn District
The Horn District is now textured and ready. It took some tweaking, as the original concept art contained some blue shades, blacks and cooler tones. However, it was decided to stick with warm tones and dusk colours to keep with the aesthetic of brass...so those colours were then tweaked and changed into pinks, oranges, yellows, or warmer toned purples.
Saturday, 5 August 2017
YPGTTO: Texturing - The Viola District
The Viola District is now full of life and colour. I enjoyed creating the set, so I was glad I had the chance to work on texturing this District as well.
Thursday, 3 August 2017
YPGTTO: Texturing - The Percussion District & The Machine of Doom
After finishing up The Horn District, I went onto texturing The Percussion District and the district's 'Machine of Doom'. This was quite challenging because it had to look like a nighttime scene with moonlight, and sometimes the colours would blend together so I had to be sure that certain buildings had a more purple hue while others were perhaps more teal or blue. The white moonlight outline helped bring everything out though. Overall, I'm happy with the result and enjoyed the challenge.
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