Showing posts with label Year One. Show all posts
Showing posts with label Year One. Show all posts

Monday, 2 May 2016

CG Artist's Toolkit Submission Project 3: Autodesk Maya Tutorials 2015/2016

Intro to Maya 2016

Modelling 1: Digital Sets

Lighting & Rendering

Texturing & Shading

Animation I

Pre-Visualisation I

Modelling 2

Rigging & Skinning I

Maya Modelling 2: Organic Modelling (Parts 1-5)









Sunday, 1 May 2016

Cutting Edge: The Blair Witch Project

Often horror films play with the viewers imagination, convincing them that some monster, beast, supernatural force, or psychopath is out to get the characters. However, Daniel Myrick and Eduardo Sánchez's found footage horror film, 'The Blair Witch Project' (1999), plays with the imagination in a very different way. Unlike some horror films, The Blair Witch Project purposefully avoids showing the viewer what is terrorizing the characters. On top of that, it convincingly feels like found footage, as though the viewer is watching these events happen to real people. Myrick and Sánchez play with primal instinct and basic human fears to scare the audience.

Fig 1. 'The Blair Witch Project' (1999)

By forcing the actors into similar positions as their characters, the film seem real despite the viewer knowing it's not. Most people can relate to the fear and panic of being lost or how lack of sleep or food can inhibit clear, rational thinking. Since the actors themselves were put into these conditions, their improvised lines feel even more real."Though the story was plotted very carefully, the dialogue was improvised. The raw, amateurish-seeming scenes that result... only pull us deeper into the film's illusion of what we're seeing really happened. The actors, who actually spent several days in the woods, eating less and less and never quite sure of what was going on, come apart harrowingly," (Rose, 1999). Seeing how fast people succumb to stress and turn on each other is frightening in itself.

The Blair Witch is known for causing motion sickness for the viewer due to the fact that one of the cameras (the one used most in the film) is handheld. Because of this, it is often hard to see what is going on and many of the scenes are focused on monotonous leaves, trees, and dirt as the characters wander in the woods. While this use of camera can cause motion sickness, it also increases the tension by forcing the audience to have a limited view of what is going on."The cameras, which can't capture the thing or things that go bump in the night, produce increasingly shaky images that reflect the nerves of the crew," (Travers, 1999).

However, there are portions of the film where we can see the characters and environments clearly. Glimpses of children's handprints on walls, hanging stick figures, and creepy abandoned houses give the viewer enough information to piece together that something bad is after the characters. Even just seeing Heather's panicked, tearful eyes as she apologizes to her camera for endangering Mike and Josh is more than enough to transfer her fear into the viewer. The camera wavers, Heather hyperventilates and cries, and makes a very real and relatable statement that she is "too afraid to close her eyes and too afraid to open them".

Fig 2. Heather
The Blair Witch has received much attention and praise despite it being such a low budget film. By making the film feel as thought it was a real documentary that was found, it plays on the primal instincts and fears of the viewers. Instead of investing in special effects, the real horror comes from the reactions of the characters, the authenticity of the locals they interview, the shakiness of the cameras, and the unknown entity that hunts them. "At a time when digital techniques can show us almost anything, 'The Blair Witch Project' is a reminder that what really scares us is the stuff we can't see. The noise in the dark is almost always scarier than what makes the noise in the dark, " (Ebert, 1999). Not knowing what is actually after the characters and often not being able to see what is going on makes the film even more unsettling.

Fig 3. Running
Despite how real this film feels, depending on the viewer, some parts can seem somewhat ridiculous. For example, one would think that after hearing the screams of Josh, knowing the stories of a hermit who murdered children in a house in the woods, and discovering a pile of sticks with bloodied rags, that your instincts would say 'do not go into that abandoned house'. To some, it may also seem silly that Heather would record their whole predicament despite its seriousness. However, considering how many people are addicted to social media today, it feels like something many people would do. Perhaps this film should make people reflect on this strange desire to document oneself obsessively, is it really worth putting yourself and others at risk?

The Blair Witch Project is evidence that even with a low budget and an idea, a great and inventive film can be made. While it may not be filmed using the best cameras or high end special effects, it grabs the audience's attention and makes them feel the stress and anxiety the characters feel. This film is all about the imagination, it's the viewer's imagination that creates the monster, the beast, supernatural force or psychopath. Some people may think it was the witch who got them, or maybe a ghost, the hermit or possibly even Josh just pulling a prank. The Blair Witch Project plays on realistic, everyday human fears such as the fear of the unknown and the fear of getting lost to engage and immerse the audience. By utilizing the stress of the characters to heighten the feeling of dread, the film creates a very realistic and relatable situation that is unsettling to watch, even if it is all fake.

Bibliography:
Ebert, R. (1999) The Blair Witch Project At: http://www.rogerebert.com/reviews/the-blair-witch-project-1999 Accessed on: 1/5/2016
Maslin, J (1999) Film Review; Vanished in the woods, Where Panic Meets Imagination At: http://www.nytimes.com/movie/review?res=9C02E6D91E3CF937A25754C0A96F958260 Accessed on: 1/5/2016
Rose, L. (1999) Documentary Style Aids 'Blair Witch' At: http://www.washingtonpost.com/wp-srv/style/longterm/movies/videos/blairwitchprojectrose.htm Accessed on: 1/5/2016
Thomas, W. (2000) The Blair Witch Project Review At: http://www.empireonline.com/movies/blair-witch-project/review/ Accessed on: 1/5/2016
Travers, P. (1999) The Blair Witch Project At: http://www.rollingstone.com/movies/reviews/the-blair-witch-project-19990730 Accessed on: 1/5/2016

Illustration List:
Figure 1. The Blair Witch Project [Poster] At: http://hiddenhorizons.net/wp-content/uploads/2015/03/blair_witch_project-poster.jpg Accessed on: 1/5/2016
Figure 2. Heather [Film Still] At: http://images.mentalfloss.com/sites/default/files/styles/article_640x430/public/blair_large.jpg Accessed on: 1/5/2016
Figure 3. Running [Film Still] At: http://www.thenightmarenetwork.net/wp-content/uploads/2015/10/blairwitch2.png Accessed on: 1/5/2016

Maya Modelling 2: Hard Surface Modelling (Parts 1-3)




CG Artist's Toolkit Project 2: Animation & Character Submission 2015/2016

Animation & Character: Lip Sync - "You're going to need a bigger boat..." (Updated)

Thursday, 28 April 2016

Fantastic Voyage: Post Production Stills

I decided to save some stills from my animation after adding some colour correction, tints, film grain and a vignette on the scenes. The colours are meant to be very unsaturated, just enough to notice. Looking at it rendered out, I think I will probably need to go back into After Effects and lighten up the scenes a little bit.

Fantastic Voyage: Previs with Sound

As I work more on post production, I decided to multi-task and make the sound for my animation. There are bits I need to tidy up in terms of timing and volume, but I think it's getting there. I'm debating about taking out the growls from the three little bacteria (1:59-2:08) because I'm unsure that they match the animation and I think they might overpower the narration a little bit but I'm not sure yet. It might be my imagination since I've been listening to this all day and it's the last thing I put in. Any opinions or thoughts are appreciated.

Sunday, 24 April 2016

Fantastic Voyage: Scavenge Playblast

This is the playblast for the 'scavenging DNA' scene, I'm quite happy with how it turned out. There are two area lights to make the bacteria that's alive stand out more because I felt that the colour looked too similar to the dead ones if I used the single spotlight. In the final render the area lights won't show on the ground (as seen in the image below that is rendered out properly), it just highlights the swimming one a little bit more. I also made separate glow render layers for the DNA and the bacteria's lights since the DNA slowly appear. Also, I realized after rewatching the video he slides a little bit too much during the turn, I already went back and tried to make it slide less.


Fantastic Voyage: DNA Playblast

I tried touching up and tweaking this animation. Since my bacteria are kind of stocky and they were swimming in a pretty tight circle I figured they wouldn't be wiggling around too much which is what was making them look odd. I also changed the camera angle and I think that helps too. I also realized that things aren't centered, after I saw this playblast I fixed it.


Saturday, 23 April 2016

Fantastic Voyage: Sharing DNA Playblasts

This scene took me quite a long time to figure out or do, I wasn't sure what way I wanted to do it. The first one took me longer because I had them animated on a curve so they'd go in a circle, the second one I put together just in case I wasn't happy with the result of the first. I think I prefer the first one and might be better if I slow it down or change the camera angle slightly to see their wiggle movement better, either way I know I need to move on to other scenes for now because I spent too long on these. Opinions appreciated.

 

Fantastic Voyage: Tests for Post Production

Last night I was unable to use Maya because I had a few things rendering, so I decided to test out some effects on After Effects. Hopefully this'll speed up the process at least a little bit when I get all of my scenes. I tested out the font that Jordan suggested but I still preferred my original one. I need to tone down the particles that float up, but it's a little hard to see how opaque they are until after it's been rendered out.

 

Friday, 22 April 2016

Fantastic Voyage: Bacteria #2 and #3 Swim Cycles



Fantastic Voyage: Leviathan Swim Cycle

This is a short bit at the end of my previous playblast to show how it now looks with a swim cycle added in. I think it looks a lot better and less like he's just a floating head. I tried to slow down the movement compared to the other bacteria since he is meant to be bigger.


Fantastic Voyage: Bacteria #1 Swim Cycle

Thanks to Simon I was able to sort out a much better swim cycle for my bacteria. I also added a slight open/close movement on the jaws to try to make it look more alive.