Tuesday, 22 September 2015

Intro to Autodesk Maya: Modeling in 3D Software

After some frustration I managed to make the egg cups in the first Maya tutorial. I struggled a bit with the Polygon model but I realized what I was doing wrong and was able to fix it. I wasn't sure how I was mean to present the finished egg cups so I took a screenshot (if I clicked on render view the SubD version would look just like the Polygon version). So if there is anything I need to change, feel free to let me know.

3 comments:

  1. They should all look the same when rendered, it's just different techniques to model them.

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  2. Deanna this is great, well done on problem solving the polygon version it can be a bit tricksy to start with. The default renderer is software which ignores Sub D and will render it as a low poly version but we will get to that.

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