Sunday 18 November 2018

Romeo & Juliet: Intro #1

We have recently decided on a workflow since things have been a bit up in the air with this project. It has been fun, but time is running short so we had to try and streamline it a bit. Ethan is now creating the simulations...then I get the geometry to 'decorate' via texturing and lighting. I still have the ability to edit things using MASH if I wish, though. For this intro sequence, I tried to take inspiration from my first few tests for this project, my red cone renders and my initial intro tests along with Phil's animatic.




First I worked with red cubes on a black backdrop...the texture is using the 'wax' preset and I edited the subsurface scatter to give it an organic feel. I also began working a bit with depth of field blurring to give it a more dramatic effect. I don't necessarily like working with DOF in a 'destructive' way like this, but I think it gives a nice look...and considering this is quite a raw way of working, I at least don't mind a little bit of graininess (although this is not up to me).


I later also began swapping the colours so the geometry was black and the background was red. I have no animation for this just yet, but I quite like how this looks as well. I also tried out using subdivision to turn the cubes into spheres to see how it looks. 



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