Wednesday, 24 May 2017
Personal Work: Tate Modern Giacometti Sketches
A few days ago I visited Tate Modern to visit the Giacometti exhibition. I was very excited to see this exhibition because Alberto Giacometti is my favourite artist. It's been quite a while since I drew, so I took the opportunity to sketch some of his work I got to see. I enjoyed being able to be really rough and loose with the sketches (partially due to the lack of seating and because I had family with me so I didn't want to take too long) and I'm happy how a few of them came out. It was nice to get back into drawing since I feel a bit rusty with it.
Tuesday, 16 May 2017
Dysmorphia: Adjustments #2
I tried messing around with the Motion Blur in After Effects some more again. I think these results are better than my previous two, but I'm still somewhat unsure if it's making any difference and if it does - is it better than my original film without the blurring. I feel I can still see some jerkiness to it but I can't tell if that's just from me looking at it for too long. Either way, if I update my film with some blurring or not I'm happy with the results but I figured I'd post the adjustments I've been experimenting with.
CG Toolkit Submission: Film Reviews, Maya Tutorials, Acting & Sculpting (2016/2017 -Term 2/3)
World Animation
Lighting & Rendering
Pipeline 1: UV Layout & Maps
Pipeline 1: Spine & Skinning
Pipeline 1: Body Rigging
Pipeline 1: Facial Rigging (Pt. 1)
Pipeline 1: Facial Rigging (Pt. 2)
Pipeline 1: Facial Rigging (Pt. 3)
Pipeline 1: Texturing
Pipeline 1: Turnarounds
Dope Sheets:
Maya Pipeline 1: Creating a Turnaround
This is the final tutorial for the Jetpack Jones character. I enjoyed working on him and I think I learned a lot, especially from errors that I made throughout the tutorials. It's nice to see the character put together in this turnaround, I'm pretty happy with how he came out overall despite some of the mistakes I made along the way. Even though I did not follow a similar pipeline during my Adaptation project, I think this character was good practice so I'm not too behind in future projects. I hope it shows I have the capability to do 3D modelling, rigging/skinning, texturing, and so on.
Maya Pipeline 1: Texturing - Finishing Up The Scene (Part 8)
This tutorial is the final one in the texturing set. I first had to clean up any extra objects and layers that were used to create the textures in Mudbox. Then, the rim highlights were edited so the ramps were connected to the texture map files rather than just being grey highlights. Since this created strange visuals in the viewport, a control was created to turn off the rim highlights when they weren't needed. An additional light was added to give the character some extra shine on his eyes as well, which was then connected to the same control as the rim highlight. I can now progress onto the turnaround tutorial.
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