Tuesday, 16 May 2017

Maya Pipeline 1: Creating a Turnaround

This is the final tutorial for the Jetpack Jones character. I enjoyed working on him and I think I learned a lot, especially from errors that I made throughout the tutorials. It's nice to see the character put together in this turnaround, I'm pretty happy with how he came out overall despite some of the mistakes I made along the way. Even though I did not follow a similar pipeline during my Adaptation project, I think this character was good practice so I'm not too behind in future projects. I hope it shows I have the capability to do 3D modelling, rigging/skinning, texturing, and so on.

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