This tutorial is the final one in the texturing set. I first had to clean up any extra objects and layers that were used to create the textures in Mudbox. Then, the rim highlights were edited so the ramps were connected to the texture map files rather than just being grey highlights. Since this created strange visuals in the viewport, a control was created to turn off the rim highlights when they weren't needed. An additional light was added to give the character some extra shine on his eyes as well, which was then connected to the same control as the rim highlight. I can now progress onto the turnaround tutorial.