Wednesday, 2 December 2015

What If? Metropolis - Wood/Dirt Texture Experiments using Crazybump

I decided to go ahead and watch some tutorials about Crazybump and then try it out with a few textures I've made. They aren't tile-able at the minute, but I plan on changing the dirt texture so it is...I'm not sure if I'll add leaves to it or if I'll try using alpha maps/channels like Jordan suggested to me the other day but I'll experiment with it. Hopefully I'll have enough time to watch some tutorials about it after I also watch tutorials to learn how to do better glass with orange/yellow highlights. I still have the library and a small building in the distance to model along with the ground but after a long day of Maya I thought it'd be refreshing to do something different before everything I see starts to look like rainbow checkerboard grids. Seeing how these quick experiments look is encouraging me to continue trudging forward with modeling and UVing.







2 comments:

  1. It's awesome that you are exploring new stuff, Quixel NDO is great for making normal maps as well although you have to pay for a license (you get cheap rates being a student). Good luck.

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