I found this tutorial very useful both for Photoshop and Maya. I've never used the patch tool in Photoshop and never really tried it and I can see it being very helpful in the future. It was interesting to see how different nodes could be used to make a layered texture in Maya although I can see the nodes becoming a hassle if they aren't kept organized.
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Before Bump/Spec maps. |
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After Bump/Spec maps and dirt added. |
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Final render with graffiti. |
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