Today in our lesson we learned more about the Arnold renderer in Maya 2017/2018. After using previous versions of Maya, it's nice to be able to finally quickly and easily apply an Ambient Occlusion shader or a wireframe shader. I really enjoyed experimenting with the skin and I wish I could have had access to Arnold and the aiSkin shader last year.
(Head model by Eat 3D) |
(Head model by Eat 3D) |
(Head model by Eat 3D) |
(Head model by Eat 3D) |
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