Friday, 10 February 2017

Adaptation A: Submission Post - How To Build A DIY Frankenstein Monster





Reflective Statement:
Going into this project I was quite nervous about it since graphic design and animation are not necessarily my strengths. However, I wanted to do my best and use this project to hopefully improve on these sets of skills that I often put on the back burner. Overall I'm happy with what I have been able to make, despite my nervousness and lack of confidence at the start. I feel I was lucky because I had used After Effects to create VFX for past projects including 'Leviathan', 'Pikatti', and animating my 'Denoria' digital set. I'm happy I was able to learn more about After Effects because I realised early on how useful it can be especially when it comes to cutting down render time in Autodesk Maya by creating VFX in After Effects instead. I feel I could have possibly added more to the sound design, but I didn't want to overdo it due to the 'silent film' aesthetic I was going for. I had a few moments I was very frustrated with my music because I had to spend a lot of time desperately trying to loop it so it could last the whole length of the animation. In terms of design, wish I could have spent more time designing some of my assets, especially the monster. While I feel that the black and white works well for this project because I was influenced by Frankenstein (1931) and Young Frankenstein (1974), part of me wishes I experimented more with colour just to see what it'd look like. Lastly, I'm happy with how the animations came out and I think I was able to blend animation from the Plug-In 'Animation Composer' with my own keyframes and special effects effectively. However, there are parts of the animation that I wish I had more time to figure out, such as maybe having the needle actually weave in and out of the monster's skin as the head gets stitched on. Despite these things, I'm happy with the result and I'm hoping I continue to improve my graphic design skills in the future.

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