Tuesday, 21 March 2017
Adaptation B: Audio Wave Node Test #11 - Animated Paint Effects
I applied a third audio clip to my model, but once again they're all popping into similar positions and they look the same so I decided I wanted to try something else. I wanted to see what I could do with Paint Effects by applying them to curves that I attached to the model. I could have had the shapes grow up/down the curve but for this test I chose to attach the Audio Wave Node to its 'Global Scale' after I converted the Paint Effects to polygons. I think it can be interesting to explore this more, but I definitely need something else to randomise my scenes. In my video of the crystals, I slowed it down a lot so it is more easily seen and less jumpy but it may seem sort of laggy so I apologize for this.
Labels:
Adaptation,
Adaptation B,
animation,
Autodesk Maya,
Sketchfab,
VR,
Year Two
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