Sunday, 16 April 2017

Maya Pipeline 1: Facial Rigging Pt. 3 - Adding Extra Face Movement (Part 10)

For this tutorial, more facial movement was added so the nose, nose tip, nostrils, cheeks, and chin could all be controlled individually. I found this process relatively easy since it is pretty much the same as the previous tutorials and I was very careful that I was naming everything correctly. I did notice at one point that I was working using a file prior to adding Cheek Thinning, so I simply selected everything I needed and imported it to the correct file then connected it up. Next I'll be adding the blink to the character.





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