Thursday, 21 September 2017

YPGTTO: Adjusting Textures for The Flute District & The Violin District

Before I got to work on animation The Violin District, I was tasked to make some adjustments to The Flute District's textures and Gobo lights on the ground plane (modelled and initially textured by others on the YPGTTO team).

Before

After

After that, I also adjusted some of The Violin District's lights, textures, and the digital set (modelled and textured initially by others on the YPGTTO team). I increased the saturation, added more blue components, added some additional detail lights, and added some more buildings to the set. I can now get into The Violin District and begin animating.


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