As I was creating the first edit of my film, I decided I wanted to create another shot that focused specifically on the bricks so I had some more variation. I thought it would be interesting to film the bricks that bend upward to form the bed. I really like how this shot looks, especially when you see beyond the top of the bed.
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Brick 003 |
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Brick 003 |
I also decided to render another 4 seconds worth of my gem shot after it's spiked outward. I'm unsure if this footage will be useful, but I wanted some extra frames just in case since I feel this scene is one of the more powerful ones. Unfortunately, despite my efforts to get them to transition perfectly there's a little bit of a jump. There was also a slight variation in the lighting even though I used the same scene file. Due to this, I also uploaded a version of the shot with glitch effects to show how I could hide this using VFX. Even though it's not perfect, I'm glad I rendered these extra frames out if I decide I want them...luckily this shot has glitch effects to it anyway.
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Gem Composite w/ Glitch Effect |
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Gem Composite w/ Glitch Effect |
I've also begun re-compositing my scenes since I want to ensure it is as consistent as possible with the colour and lighting. I also wanted to remove the vignette effect, blurred edges, and film grain so I can add that overtop the whole edit to further glue the film together and make it cohesive. I re-composited my Opening/Closing shot first, and I've been using that as reference for the other shots. I know they won't be perfect and I can continue to change and correct things, but I think the shots are already feeling more uniform.
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