It's been a little while since I've updated my blog since things have been so busy at work. Unfortunately I have been unable to work on R&J as much as I would have liked, but I've enjoyed it while I had the time to sit down. These simulations are based off of Phil's animation for the dream/queen mab piece of music.
I used CV curves to extrude along, and then converted the NURBS object into a polygon mesh so I could then turn it into a mesh light. I created an animated colour spectrum in AE that was driven by the music that I could then plug into the colour channel of the light. These curves are created using dream data that Ethan used to create various elements for this project.
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