Wednesday 4 October 2017

Autodesk Maya: Arnold - aiAmbienOcclusion, aiWireframe, & aiSkin

Today in our lesson we learned more about the Arnold renderer in Maya 2017/2018. After using previous versions of Maya, it's nice to be able to finally quickly and easily apply an Ambient Occlusion shader or a wireframe shader. I really enjoyed experimenting with the skin and I wish I could have had access to Arnold and the aiSkin shader last year.

(Head model by Eat 3D)

(Head model by Eat 3D)
(Head model by Eat 3D)

(Head model by Eat 3D)

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