To help us better understand how to sculpt in software, we had lessons in traditional sculpting using Super Sculpey. We had to choose what to sculpt, find reference photos/orthographs, build a base, and use the clay to get the likeness of the character as much as possible. I found some images of Darth Maul from the live action film, the animated series Rebels, and the animated series Clone Wars. I was also lucky enough to find some orthographs of Darth Maul, which I combined to create a coloured version with a dark line that was easier to see. I really enjoyed these lessons, and I wish we had more of them. I think they were very useful because it shows that if you pull the geometry/clay in the direction of the muscles, you get much more realistic results.
I liked slowly building up my sculpture, although I admit I feel I worked very slowly on it as I was nervous about messing up. It was my first time sculpting traditionally, so it made me wary as I obviously can't just go back to a previous save or hit undo. I think I did an alright job building up the basic structure of the skull, although overall the sculpture is not nearly complete yet. I do feel it was very helpful, just like how traditional drawing and painting is useful for digital painting. I hope to continue my sculpture later on during the summer and possibly do more traditional sculptures in the future.
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