After some feedback, I returned to my inverted room and tried to soften the edges of the room. I tried doing this several different ways, but this was the best result that I had. I struggled to get the UV's right, since if they aren't all one piece the seams are very noticeable even if I make sure the shells line up right. So, I decided to play around with the UV's a bit since I actually thought some of the distortion looked interesting. Here is the result, I also turned on some reflections on the texture and I think that improves the appearance too. I actually quite like how the distorted tiles/bricks look, although the UV's on the wall behind the camera are very wrong and messed up. I may experiment more with this and see what I can do both in terms of rounding off the edges of the room and playing with the UV's.
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