It also took me a while to figure out the displacement map system for Arnold...although I haven't had much of an experience with it in Mental Ray excluding a few video tutorials from last year. I watched a few videos about the Displacement system in Arnold and came across a nice tip of using a setting in the Arnold render view to see better what the displacement is actually doing and if you have enough subdivisions to get the results you want. In the render settings under 'Render' there is a 'Debug Shading' menu. I found it useful to tick 'wireframe' so I could see if it needed more devisions or not.
I found a good online source for free to use substances on the Allegorithmic 'Substance Share' site. I hope that'll be helpful with creating a 'pre-vis' of some sort eventually as well as general experiments and perhaps some reverse engineering in Substance Designer so I can understand it better.
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5 Iterations |
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