Sunday, 18 November 2018

Romeo & Juliet: Intro #1

We have recently decided on a workflow since things have been a bit up in the air with this project. It has been fun, but time is running short so we had to try and streamline it a bit. Ethan is now creating the simulations...then I get the geometry to 'decorate' via texturing and lighting. I still have the ability to edit things using MASH if I wish, though. For this intro sequence, I tried to take inspiration from my first few tests for this project, my red cone renders and my initial intro tests along with Phil's animatic.




First I worked with red cubes on a black backdrop...the texture is using the 'wax' preset and I edited the subsurface scatter to give it an organic feel. I also began working a bit with depth of field blurring to give it a more dramatic effect. I don't necessarily like working with DOF in a 'destructive' way like this, but I think it gives a nice look...and considering this is quite a raw way of working, I at least don't mind a little bit of graininess (although this is not up to me).


I later also began swapping the colours so the geometry was black and the background was red. I have no animation for this just yet, but I quite like how this looks as well. I also tried out using subdivision to turn the cubes into spheres to see how it looks. 



Romeo & Juliet: Queen Mab Tests #1 & 2

It's been a little while since I've updated my blog since things have been so busy at work. Unfortunately I have been unable to work on R&J as much as I would have liked, but I've enjoyed it while I had the time to sit down. These simulations are based off of Phil's animation for the dream/queen mab piece of music.




I used CV curves to extrude along, and then converted the NURBS object into a polygon mesh so I could then turn it into a mesh light. I created an animated colour spectrum in AE that was driven by the music that I could then plug into the colour channel of the light. These curves are created using dream data that Ethan used to create various elements for this project.