Sunday, 12 February 2017
Maya Pipeline 1: Spine & Skinning - The Skeleton (Part 2)
After creating the ribbon spine, I continued onto the next tutorial which was creating the rest of the skeleton. In this tutorial, extra joins were added in the shin and the forearm of the skeleton to give it a more realistic twist when the wrist and ankle rotate. I found this interesting/useful because I haven't thought about that before and I don't recall it being in the first year rigging tutorials.