For this test, I used Mental Ray again but I applied a simple surface shader to the orb since I knew I was going to add the static in AE. Again, the shadow isn't perfect but I hope it looks decent. I used a 'jiggle' deformer on sphere and animated various channels on that deformer as well as the bend deformer and the entire group to move the object around the scene. I also rendered out a 'matte pass' to cut out the orb and allow me to add in the static.
I downloaded general stock TV static footage and used it on the orb. I also created a blend/bleed on the orb just to soften the edges slightly. I also added an 'inner shadow' to add some depth as well as an 'outer glow' to pick out the orb from the background a little bit. I adjusted the background image using Color Finesse because I wanted there to be more contrast and less saturation. I've realised that I feel it's important that the environments and/or objects are not that saturated (if not black & white). This is because when I feel depressed or anxious, I feel the world turns almost grey and feels very dull and harsh. I also added in a glitch effect to the orb using some settings on the Fractal Noise and Displacement Map effects in AE. On top of that I also added a vignette and some film grain.
I actually really like how this experiment turned out, I really like the idea of literally replacing 'what I see' (ex. people/crowds of people) with what my mind turns it into (ex. static). I think it's something that I should at least experiment more with and see what possibilities are there.
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