Here is my first little test, where I created a grid of cubes but laid them out so there were no gaps between them. I then created a metallic texture and created a skydome light since I want to continue experimenting with different ways of lighting the scene. I'm excited to see what Spectro can do!
Wednesday, 22 August 2018
Romeo & Juliet: Initial Spectro Experiments
After I managed to get Spectro, a plug-in created by Ethan Shilling for this project, working within Maya I followed some initial instructions so I could begin experimenting and becoming familiar with it.
Here is my first little test, where I created a grid of cubes but laid them out so there were no gaps between them. I then created a metallic texture and created a skydome light since I want to continue experimenting with different ways of lighting the scene. I'm excited to see what Spectro can do!
Here is my first little test, where I created a grid of cubes but laid them out so there were no gaps between them. I then created a metallic texture and created a skydome light since I want to continue experimenting with different ways of lighting the scene. I'm excited to see what Spectro can do!
Labels:
animation,
Arnold,
Autodesk Maya,
lighting,
ONE,
Romeo & Juliet,
Texturing
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Loving it! :)
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