Wednesday 22 August 2018

Romeo & Juliet: Initial Spectro Experiments

After I managed to get Spectro, a plug-in created by Ethan Shilling for this project, working within Maya I followed some initial instructions so I could begin experimenting and becoming familiar with it.


Here is my first little test, where I created a grid of cubes but laid them out so there were no gaps between them. I then created a metallic texture and created a skydome light since I want to continue experimenting with different ways of lighting the scene. I'm excited to see what Spectro can do!




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