Here are two more animation tests that I've made for my sponge. I like how #5 came out...after some feedback yesterday and seeing #4 I made several minor tweaks and animated the scale of the sponge so it grows slightly throughout the time it's on screen. I don't have it completely fill the screen as I found when I scaled it that much it looked too obvious because the animation was too quick. I think #5 has a nice balance to it growing without it looking odd. I also kind of like how it nearly fills the frame but not quite, I think it still gives the sense of it swelling.
Since I liked how #5 turned out, I went into my scene and adjusted the render settings to clean up the graininess and lights. I tried to get away with having 2 samples for diffuse rather than 3 (which is what I use for most scenes) to make up for the SubSurface samples, but during the start of the animation where the camera was facing the floor I thought the bricks looks just a little too grainy.
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