For some reason, in some of the shots it made the bricks appear almost flat - their specular highlights were much more faded or gone and darker shadows/marks appeared. I wasn't quite sure why this was, and after a whole day of rendering yesterday, trying out settings, and reading articles... I was ready to just settle on it. I'm unsure if it was just a bug, other things running on my computer interfering with the renders, or something odd in the file causing interference with rendering.
However, after I was ready to just settle on it I found a thread online discussing normal maps in Arnold. Someone said that normal maps don't work quite so well in Arnold, so I decided to return to my scene and remove the normal maps since I know that there is an auto-bump option in the displacement settings. I also purchased the high res versions of my textures so I can use a 4k map for the height to get more detail for the bump as well.
This seems to work better and results seem to be less faceted than using a normal map, despite it working fine in some other shots. For example, the shot below looks fine with the normal maps and without, but I like how the shine on the bricks and overall lighting looks in the non-normal map version more.
I'm going to continue to look into this, but as long as I achieve the look that I want it's fine. Again, the other shots that I am rendering looked fine when I tested out the test frames frames, but I'm sorting this out early enough so if I do need to go back and re-render I have time. I'm going to be going back to my previous room shots and check if they look better without normal maps too.
All this work is paying off, Dee - there's something rather extraordinary about this space of yours - it manages at times to seem at once ancient and then also industrialised - organic, and then mass-produced; some of the more abstract ones have an aesthetic all of their own - they'd work as huge photographic prints. An intriguing and unsettling mise-en-scene.
ReplyDeleteThanks! It's been a real pain to get it to look alright, but I'm happy with how it's coming out. Although that does mean I may need to re-render what I set up at uni, but that's okay.
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