Wednesday, 13 April 2016

Fantastic Voyage: Reworked Kelp Models - Untextured, Wireframe, Ambient Occlusion

I like how these look more so than my previous model, I think they look a lot more kelp-like while the previous one looked more like a fern. Hopefully they'll look as good once I add the Sine deformer. For the wireframe I had too zoom in because the model is quite thin and I don't have a texture map on because I'm going to be using either a blinn or a lambert I think with some incandescence to give it a slightly 2D look while still having shadows/shading.

Before & After

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