Thursday, 7 April 2016

Fantastic Voyage: Leviathan Model Progress

This model has been difficult but I'm hoping I got the most difficult bits out of the way. I wanted to make the face more detailed and gnarled looking even in the 3D model for the Leviathan even though I'm planning on using bump maps to enhance the effect further. I had to add in a lot of edge loops to do this, but I figured since he's only going to be in the animation for a few seconds that it'd be ok that his model is more complex than the other ones. I had to rebuild his mouth because I managed to create a really nasty polygon with way more than 4 edges. I decided to delete the inside of the mouth and rebuild it which I think also helped me create a better lower jaw.

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