Saturday 18 November 2017

YPGTTO: Trip to France & Reflective Statement

I was lucky enough to have the opportunity to travel to France along with a few others on the YPGTTO team over the last few days. It was an amazing experience - it was very rewarding to see so many French kids enjoy this film that 17 of us have slaved over for months now. I admit I was incredibly nervous about being part of this trip due to how I'm normally somewhat anxious about travelling to new places. Also, I knew there would be many people I did not know and who possibly didn't speak English that well.

Amiens, France

Amiens, France

Amiens, France

I was also nervous knowing that some or all of us would need to be interviewed about this project. I tend to think "the reason why I went into CGI is so I can work on films without being in front of a camera" but I also know that if we are being interviewed then we were successful. I also tried to remind myself that interviews are a part of filmmaking and it is how the 'Making Of' documentaries that I often love to watch are made. Despite that anxiety, I enjoyed the trip and I'm very proud of this film that we have made. Watching the film with a live orchestra transformed the experience. While the timing of the music to the film was never going to be perfect live, the sound was richer and it as nice to be able to see real musicians play the instruments. It was also rewarding to see the reactions of our audience and how many people actually came to see our film.

Jeu de Paume Theatre (Albert, France)

Jeu de Paume Theatre (Albert, France) 

Theatre Municipal Abbeville (Abbeville, France)

Theatre Municipal Abbeville (Abbeville, France)

When I began working on this project I never expected to be as involved in it as I ended up being. It initially began as an internship/work experience over my summer holidays and it ended up becoming a large chunk of my Minor Project for my final year on the CAA course. I remembered this project being introduced to us in my first year with some speed-paint challenges - I didn't expect to have enough knowledge or skill to be involved with the project later down the line. When Phil initially asked me to work on the project again (about 7 months ago) to help out I was very excited and eager to help out. I initially expected it to be bits and pieces of After Effects and Compositing (for example - adding the text onto the signs) and while that was one of my main responsibilities - I ended up working on more than I expected including 3D modelling, digital set building, texturing, some rigging, and camera animation on top of the compositing role.

The Flute District - Speedpaint Challenge




Watching the film now, I find it exciting that I had the opportunity to be part of almost every district (15 districts/chapters in total) in some way whether that involved 3D modelling, digital set building, rigging, texturing, and/or pre-vis creation/camera animation. If I were to choose any of the districts that I felt most attached to in terms of my role with it - I'd say it would be The Viola District because I feel I spent the most time on it with modelling, set building, texturing and locking down camera animation. I also feel that one of the most challenging chapters was The Finale due to the difficulty I had texturing the 'Glowing City' and how the space was mostly empty but it still needed to be the grand finale.

The Viola District - Digital Set (untextured)

The Viola District - Digital Set (textured)

There were many challenges involved with this project, one being that the team never met together fully in person. While it's amazing that we still managed to achieve the film just by communication online, I do wish we sometimes had chances to meet together in person as I feel perhaps that would have helped solve some issues we came across during production. One difficulty we faced was having to consider how we could make a consistent film when everyone had different versions of Autodesk Maya. I think the use of Basecamp was both a blessing and a curse because it made everything available to everyone but sometimes it felt messy and confusing. This was especially true when it came down to compositing - one of my main roles on this project.

I was already quite intimidated by this role because it means that I need to take all of the different render passes and piece them together as the 'final footage' to then be sent off for the final edit. It was my job to filter through everything, spot gaps/errors, and do my best to make sure everything was in place and looked the best that it could. I was also anxious being in charge of the translations on the various signs since I only speak English...the only thing I could do is try to check over the signs several times to ensure I didn't make any errors. Luckily everything seemed to be alright with the French version, although there may need to be some tweaks to the translations later down the line.




In conclusion - I am very happy I had the chance to work on a group project with CAA staff members, alumni and other students. It's amazing to think that this project began two years ago (although actual production started about 14 months ago). I'm very proud of everyone on the team for the hard work they put in to bring this film to life - I hope they are proud of themselves too. While I'm excited to move onto my own individual project, I'm going to miss the project and the people who worked on it. I hope that there's some sort of project everyone can work on again in the future as I think it was an enriching experience for everyone. I look forward to creating a snag list with the rest of the team so we can work on improving bits and pieces of the film that we aren't 100% satisfied with.

My only regret is not being able to speak French because after the very first official performance of our film a little French girl that was sitting behind me tapped me on the shoulder. With a large smile on her face, spoke to me in French...I can only guess by her grin and her nods of (hopefully) approval that she was saying that she enjoyed the film. I do hope that we inspired and will continue to inspire some children to pursue classical music and/or animation.

4 comments:

  1. Really nice summary Dee!! Im glad you enjoyed yourself despite the anxieties. You did an absolutely brilliant job on this project. I'm looking forward to catching you up for the snag-list too! We're going to make this film the best it can possibly be!!! All the best on your project critiques and presentations!!!

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    1. You did as well! I still love the King's crash in the Finale :) one of my favourite moments (if not my favourite)

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  2. Lovely post, Dee - I was looking for the bit when you said 'Bloody Phil & YPGTTO!!!!' ;) I've just uploaded some new images from the event to Basecamp - you've captured some lovely shots here too. I'm pleased you enjoyed the trip - and I hope the more of these things you do and get involved with, the more you'll realise there's always less to worry about 'out there' than you think! :)

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    1. Honestly, this has been an amazing and positive experience...yes it was stressful at times but I really loved working on this film and I'm going to miss it and everyone that worked on it! So thank you for giving me that opportunity to be part of it :)

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