Next, I used the Brushed Metal preset and adjusted some of the settings...turning Metalness off and Specular on. I worked mostly with the roughness, anisotropy, and rotation channels under Specular. I'm not sure which results I prefer more, but I don't feel like either of them achieve what I want just yet. I definitel need to create a bump/normal map so I can achieve the appearance of long silk fibers.
To create the fabric in this test (which is only temporary since I want to create some folded fabric height/normal maps to put on a sphere) I created a sphere and made set it to be a passive collider and turned up the stickiness so the polygon plane (which I turned into cloth using the nCloth silk preset) wouldn't slip off. I also am not going to label these tests just yet since the initial shader I downloaded and tried uses several ramps and mixing nodes and because I want to create other height/normal maps as well.