Wednesday, 31 January 2018
Major Project: Meat Rotting Animation Test
For this test I wanted to try transitioning my meat texture from the red version ('healthy') to the brown version (rotten/diseased). I created a Tiff sequence for the subsurface color channel using After Effects so the red and brown maps would blend into each other. I animated the specular and coat roughness channels to make the brown version look more slimy as well as the coat colour so it would turn more greenish as the meat decayed. I animated the subsurface scale as well, but seeing the results I know I need to be more careful with the timing when animating this channel or else it may look a little odd.