Tuesday, 31 January 2017

Autodesk Mudbox: Extracting Normal Maps

Today in our lesson we were given freedom to do some more playing around and sculpting using the meshes that were available to us. We also were taught how to extract both normal and displacement maps, which I can see becoming useful in the future when adding details like wrinkles. We also learned how to pose our model if we wished to and how to texture our model without laying out the UV's. I enjoyed this lesson and I feel I'm slowly getting a grip on the tools, which could be partially thanks to the computers working properly with Mudbox this week.

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