Wednesday, 29 March 2017

Maya Pipeline 1: Facial Rigging Pt. 1 - Creating Head Controls & An Eye Look Rig (Part 2)

Once again, this tutorial took me a lot longer than I wanted because I ran into some issues but I've managed to sort them out and I've completed the least it gives me extra practice. I've made controls for the jaw, both neck joints, the upper and lower head, and the eyes. The eye controls are what I struggled with the most but after running into issues with Maya not wanting to work properly today, I got the hang of it. I then connected it all to the rest of the rig, added a camera for facial animation, and added a control for the visibility.

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