Wednesday, 29 March 2017

Adaptation B: Group Renders #2

After testing out the second method of creating skin, I wanted to render some group shots of my models in various stages of their animations. I also took some renders of how the models looked initially stacked on top of each other when I imported them into the scene because I thought they looked interesting. I want to play around with the skin more and different ways of lighting and I may export these into Sketchfab just to see how they look in a VR space (although I'm not sure if the skin shader will come through). Next week I hope to do some VR tests with Domemaster and other methods of rendering for VR straight from Maya to see if they work.