Tuesday, 28 March 2017
Maya Pipeline 1: Facial Rigging Pt. 1 - Creating a Head Skeleton & Binding (Part 1)
For this tutorial I made a skeleton for the head and skinned the head objects to it. It took me longer than I was hoping, but I was not happy with how the jaw turned out the first time I skinned it so I went back and did it over again. Other than that, the tutorial went smoothly despite it seeming intimidating at first in regards to selecting/avoiding certain parts of the face while skinning such as the eyes.