Wednesday, 22 March 2017
Maya Pipeline 1: Rigging - Arms & Fingers (Part 3)
This tutorial finished up the last bits of the body rig in the arms and fingers. After that all of the controls were parented correctly, a master control was put in, and any issues such as inherit transformations has been fixed. The only thing that's left with this part of the rig before moving onto the facial rig is to add colour and restrictions to the controls.