Tuesday, 21 March 2017

Maya Pipeline 1: Rigging - IK / FK Spine (Part 2)

In this tutorial some bits of the legs were changed (so the legs/feet would twist in opposite directions), the pole vectors for the leg were put in (so the leg wouldn't pop in the wrong direction and so the twist falloff worked properly), and the controls for the pelvis, chest and spine were set up along with the cog control. I didn't find the process as confusing this time as I did in the last tutorial since it uses the same techniques that were used for the legs.

No comments:

Post a Comment