Wednesday, 12 April 2017

Maya Pipeline 1: Facial Rigging Pt. 2 - Adding Cheek Thinning (Part 9)

This was a quick tutorial to add a corrective shape so the cheek would thin as the jaw opens. It is a similar process as the last tutorial, only it was simpler since all that needed to be done was to soft select some edges and bring in the geometry slightly. It is a very subtle change but it makes the jaw rotate look a lot better once plugged into the main model. I can now progress to Facial Rigging Part 3.



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