Monday, 24 April 2017

Maya Pipeline 1: Texturing - Rivets (Part 3)

For this tutorial, the belt buckle and various buttons for the front of the jacket, back of the jacket, and the collar were imported and positioned on the model. The belt buckle was skinned to the pelvis and then the torso was duplicated and smoothed so a rivet script could be used to attach the buttons onto the torso. Extra geometry was deleted away since the high res mesh would not be seen anyway. I've used rivets before on my Fantastic Voyage project, but I didn't delete the unneeded geometry so it's useful to know I should do that now.

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